domingo, 17 de enero de 2010

Jester's Cube Rules

Aquí iremos reuniendo y actualizando todas las reglas que van apareciendo en las cartas.




Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Equip X (X: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Entwine X (Choose both if you pay the entwine cost.)

Evoke X (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

First strike (This creature deals combat damage before creatures without first strike.)

Flash ()

Imprint: self-explained in the card.

Kicker X: you may pay an additional X as you cast this spell. If [Card] was kicked...

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